Version 1.21 Released
Version 1.21 is now live. Changelog:
-Corrected damage values of Grave Blow for Caelyn and Cyrano (Izana was correct already :3)
-Fixed Caelyn's skill description of Incessant Squawking.
-Fixed help text for some of the combat commands showing the wrong text.
-Added a description to the slime charm to indicate what it does in battle since it's a passive ability.
-The Corrupted Seal of Purity is now an accessory that must be equipped to increase the power of monster abilities, and can be used by anyone.
-The Extra Special Spices item is now an accessory that must be equipped to double consumed item effectiveness, and can be used by anyone.
-Fixed the Insect Charm skill Returning Blow now appearing on the skills menu.
-Fixed erroneous recreation of Level Up UI when starting a new game after having loaded one.
-Fixed the Status UI not being spaced for having extra charms.
-Fixed the Quit UI using the wrong font.
-Fixed incorrect icons showing for abilities in some cases.
-Fixed item creation UI not resetting cursor when switching categories.
-Fixed gem upgrade UI using the wrong prices (gem merging is now a lot cheaper!)
-Fixed gem upgrade UI not using the whole window.
-Fixed inverted scrollbar on gem UIs.
-Item crafting with Sage now shows the material costs next to the item. No more looking through the materials pages!
-Reoriented comparison pane, comparison pane also now shows number of gem slots on the unlocked item.
-Added Absolute/Relative modes to the crafting menu. Relative mode makes at-a-glance comparisons easier. Toggle with the C key.
-Fixed Slow Molecules in the skills UI not mentioning it is granted by the Ice charm.
-Fixed predictions for critical strikes using the wrong damage bonus factor.
Files
Get Witch Hunter Izana
Witch Hunter Izana
A transformative spooky adventure.
Status | Released |
Author | Bottled Starlight |
Genre | Role Playing, Adventure |
Tags | 2D, Adult, Fantasy, Indie, LGBT, nudity, Pixel Art, Singleplayer |
More posts
- Version 1.23 Released14 days ago
- Version 1.22 Released18 days ago
- Hard Mode and Mod Update are now Live!39 days ago
- Version 1.12 ReleasedApr 22, 2024
- Version 1.11 ReleasedMar 04, 2024
- Beta Version 1.10 ReleasedMar 01, 2024
- 1000 Sales Passed! Art Suggestions Time!Jan 29, 2024
- Version 1.06 ReleasedSep 23, 2023
- Version 1.05 ReleasedSep 20, 2023
Comments
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You know, I feel like the charms should do more. Like, giving a boost to certain attributes? While adding new skills to these charms is nice and all, it doesn't add any weight to it. They should at the very least be able to give advantages and disadvantages. For example, say you are using the ghost charm. You wouldn't be hurt by physical damage as much but arcane magic is more than enough to put you on the edge. As stated before, I don't want the charms to be simply just cosmetic. Not to mention, it would be nice to have more accessories that contribute to certain transformations/abilities. This is a crazy idea of mine but what if there was an item that converts a physical attack to an arcane attack? That way, Caelyn sword could hit ghosts earlier on. Despite being a massive power house, She doesn't have any coverage to deal with these types of monsters and thus, more or less dead weight.