Version 4.32 Released to Supporters


Yep, as promised it's out with most of the bugs in chapter 1 and 2 fixed. There are still a few things I want to fix up before the public release next Monday.

//--Minor
*Added Zombee Queen costume (Thanks, Xandra!). It's unlocked same as bee queen and works when you're a zombee, duh.
*For convenience, 55 will now appear from the vents when checking the runestone upgrade console so you don't have to go to the 2nd floor just to bring her back.
*Getting the gravemarker TF scene will now toggle on the runestone quest flag in the journal so you know to ask her about it.
*Trainer UI will now show level-ups if the amount of XP purchased causes one.
*Added Sanya profile entries for bunny/harpy form.
*Added higher-quality Zombee portraits. Thanks to Xandra for fixing the (thought to be lost!) original files up.

//--Combat Balance
*Added "Unstunnable" and "Unpredictable" buffs. These make it a bit more clear in the combat inspector when an enemy cannot be stunned or ignores threat.
*Adjusted Florentina's Mushraune stats to differentiate them from Merchant.

//--Bugs
*Fixed being able to activate the wisphag TF whirlpool during the rubber sequence.
*Hopefully fixed catalysts not counting on loading game FOR THE LAST TIME.
*Fixed Zombees spawning in the beehive basement if you just got the Zombee scene from transforming during the boss fight.
*Fixed always resetting volumes to 0.75 when returning to the title screen.
*Removed some diagnostic text.
*Fixed Secrebot not handled by the golem in the ExteriorEA tram station.
*Fixed Trainer UI not crossfading correctly on the spend/confirm windows (WHY DID NONE OF YOU REPORT THIS???)
*Fixed extra empty textbox at end of bunny TF in chapter 2.
*Fixed incorrect flag being set when turning in bunny quest pamphlet.
*It should no longer be possible to lure the goose far enough that you don't need to see the hunting tutorial prompt in chapter 2.
*Fixed being unable to open the map in the warrens cave after getting Angelface to meet you there.
*It should no longer be possible to talk to Marigold from behind by giving the springwater and then walking all the way around Fort Kirysu.
*Updated Cave Crawler turn portrait to use the correct image.
*Fixed a bunch of mixing pixels on the Izuna carried sprites.
*Sanya's Flank Tactics now costs the usual passive JP.
*Fixed some erroneous tiles in NorthwoodsSCB.
*Fixed warping giving an erroneous message at the very start of chapter 2.
*Fixed wisphags not having sprites or a combat portrait in chapter 2.
*Empress' Move Move! description fixed to correctly show it increased Evade and Initiative.
*Zeke's Nuzzle prediction fixed to show 1 turn and not 3 turn duration.
*Fixed diagnostic text rendering for Close Assault.
*Fixed Close Assault only providing one instance of stun if multiple attacks crit.

Files

Pandemonium Adventure WinLinMac v432 1 GB
Version 1 20 days ago

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